Timeline for Position vs Destination Rectangle
Current License: CC BY-SA 3.0
4 events
when toggle format | what | by | license | comment | |
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Feb 19, 2017 at 11:25 | comment | added | Felsir | In the overload that takes both vector2 and rectangle, the rectangle is the source rectangle. It means the sprite will be draw only using that section from the Texture. | |
Feb 19, 2017 at 10:55 | vote | accept | Alexandre Laframboise | ||
Feb 19, 2017 at 10:55 | comment | added | Alexandre Laframboise | Thanks for the info. I noticed that the 8th overload in SpriteBatch.Draw() includes both a Vector2 and a DestinationRectangle for the same purpose--to display the position. Does that mean I must set either one of them to null? | |
Feb 19, 2017 at 9:17 | history | answered | Felsir | CC BY-SA 3.0 |