Timeline for XNA - Static classes from game libraries executing after content pipeline extensions, how to avoid the problem?
Current License: CC BY-SA 3.0
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Jun 16, 2011 at 5:18 | comment | added | Jesse Emond | Thanks for your answer. My problem doesn't actually come from the creation of the content pipeline extension, but from the fact that my level creation class is used both by my Level class and my content pipeline extension, so the pipeline code is executed before the static class declarations and nothing is initialized there. | |
Jun 16, 2011 at 5:07 | history | answered | Riki | CC BY-SA 3.0 |