Skip to main content
8 events
when toggle format what by license comment
Feb 12, 2017 at 0:57 comment added Oliver Yasuna Your game is 2d? Why'd you say it's third person? But in that case, just take the bounds of the view (minimum coordinates being the offset, maximum coordinates being the offset + the view size) and check if the object is within these bounds.
Feb 12, 2017 at 0:51 comment added joe It's 2d btw should have added that.
Feb 12, 2017 at 0:21 history edited Oliver Yasuna CC BY-SA 3.0
added 82 characters in body
Feb 11, 2017 at 23:56 comment added Oliver Yasuna @LeComteduMerde-fou very good point. If the OP wants the server to process this, then it must
Feb 11, 2017 at 23:38 comment added Maximus Minimus There is a tradeoff between server processing overhead and just sending everything, however.
Feb 11, 2017 at 23:18 comment added Oliver Yasuna Missed that point. A smart server should know information about the clients view, so it can determine what the client renders.
Feb 11, 2017 at 23:10 comment added Maximus Minimus Don't forget that the OP is asking for this to happen on a server in a multiplayer game. Different clients will almost certainly be running at different resolutions and aspect ratios, as well as be located at different world-space positions and orientations. You really need to take that into account in any solution.
Feb 11, 2017 at 23:05 history answered Oliver Yasuna CC BY-SA 3.0