Timeline for XNA - Static classes from game libraries executing after content pipeline extensions, how to avoid the problem?
Current License: CC BY-SA 3.0
11 events
when toggle format | what | by | license | comment | |
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Jun 17, 2011 at 0:24 | vote | accept | Jesse Emond | ||
Jun 16, 2011 at 18:08 | answer | added | BlueRaja - Danny Pflughoeft | timeline score: 11 | |
Jun 16, 2011 at 12:24 | comment | added | Andrew Russell | For future reference: here is a method for debugging content pipeline extensions. | |
Jun 16, 2011 at 6:00 | answer | added | Jesse Emond | timeline score: 1 | |
Jun 16, 2011 at 5:07 | answer | added | Riki | timeline score: 0 | |
Jun 16, 2011 at 3:24 | history | tweeted | twitter.com/#!/StackGameDev/status/81200408088952832 | ||
Jun 16, 2011 at 2:46 | comment | added | Jesse Emond | By the way everything seems fine except that an exception is thrown at compile time within the pipeline extension. The exception actually tells me that the content of the level file can't be converted, since the available symbols are not yet loaded within my LevelContentCreation file. I even tested by putting an exception in both the pipeline extension and the static class and the pipeline extension's exception was thrown first, so the problem may actually come from there and I'd need to restructure my code. | |
Jun 16, 2011 at 2:35 | history | edited | Jesse Emond | CC BY-SA 3.0 |
added 593 characters in body; added 50 characters in body
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Jun 16, 2011 at 2:28 | comment | added | Jesse Emond | Sure, I knew it wouldn't be clear enough. Editing right now. | |
Jun 16, 2011 at 2:17 | comment | added | Andrew Russell | I can't quite put my finger on what - but I think you are missing some information. Could you explain exactly what projects you have (game, game library, content pipeline extension, content project) and what references what? | |
Jun 16, 2011 at 1:36 | history | asked | Jesse Emond | CC BY-SA 3.0 |