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Jun 17, 2011 at 0:24 vote accept Jesse Emond
Jun 16, 2011 at 18:08 answer added BlueRaja - Danny Pflughoeft timeline score: 11
Jun 16, 2011 at 12:24 comment added Andrew Russell For future reference: here is a method for debugging content pipeline extensions.
Jun 16, 2011 at 6:00 answer added Jesse Emond timeline score: 1
Jun 16, 2011 at 5:07 answer added Riki timeline score: 0
Jun 16, 2011 at 3:24 history tweeted twitter.com/#!/StackGameDev/status/81200408088952832
Jun 16, 2011 at 2:46 comment added Jesse Emond By the way everything seems fine except that an exception is thrown at compile time within the pipeline extension. The exception actually tells me that the content of the level file can't be converted, since the available symbols are not yet loaded within my LevelContentCreation file. I even tested by putting an exception in both the pipeline extension and the static class and the pipeline extension's exception was thrown first, so the problem may actually come from there and I'd need to restructure my code.
Jun 16, 2011 at 2:35 history edited Jesse Emond CC BY-SA 3.0
added 593 characters in body; added 50 characters in body
Jun 16, 2011 at 2:28 comment added Jesse Emond Sure, I knew it wouldn't be clear enough. Editing right now.
Jun 16, 2011 at 2:17 comment added Andrew Russell I can't quite put my finger on what - but I think you are missing some information. Could you explain exactly what projects you have (game, game library, content pipeline extension, content project) and what references what?
Jun 16, 2011 at 1:36 history asked Jesse Emond CC BY-SA 3.0