Timeline for How are bullets simulated in video games?
Current License: CC BY-SA 3.0
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Jun 14, 2011 at 21:39 | comment | added | AttackingHobo | +1 good information. But I think it might be visually more pleasing if the AI, is actually bad at aiming at the player, rather than a larger cone. Or if you want to make the cone larger, make it variable sized based off recoil and give lower level enemies a faster size increase rate, so they just seem inexperienced. | |
Jun 14, 2011 at 19:45 | history | post merged (destination) | |||
Jun 14, 2011 at 19:29 | history | answered | Tim Holt | CC BY-SA 3.0 |