Timeline for How are bullets simulated in video games?
Current License: CC BY-SA 3.0
4 events
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Jun 14, 2011 at 19:45 | history | post merged (destination) | |||
Jun 14, 2011 at 19:01 | comment | added | Casey | @mahen23 You'd be surprised. It had LESS physics calculations than the Source Engine did, partly because it did not handle Softbody collisions at all, only simple bounding and collision boxes. | |
Jun 14, 2011 at 18:23 | comment | added | mahen23 | awesome story bro. however, i am sure the Torque 3D engine required more processing power, to calculate all these physics. | |
Jun 14, 2011 at 18:19 | history | answered | Casey | CC BY-SA 3.0 |