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Jun 14, 2011 at 19:45 history post merged (destination)
Jun 14, 2011 at 19:01 comment added Casey @mahen23 You'd be surprised. It had LESS physics calculations than the Source Engine did, partly because it did not handle Softbody collisions at all, only simple bounding and collision boxes.
Jun 14, 2011 at 18:23 comment added mahen23 awesome story bro. however, i am sure the Torque 3D engine required more processing power, to calculate all these physics.
Jun 14, 2011 at 18:19 history answered Casey CC BY-SA 3.0