Timeline for DirectX11 - Texturing Terrain Mesh with Shared Vertices
Current License: CC BY-SA 3.0
12 events
when toggle format | what | by | license | comment | |
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Jul 19, 2017 at 6:56 | comment | added | Aaron Franke | I solved this issue in Unity Mesh programming by creating a unique copy of each vertex for each face. Hope this helped. | |
Jul 19, 2017 at 6:50 | answer | added | Usman Gani | timeline score: 0 | |
Jul 17, 2017 at 1:40 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Jun 16, 2017 at 3:00 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
May 15, 2017 at 23:46 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Apr 4, 2017 at 13:39 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Feb 20, 2017 at 13:11 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Jan 21, 2017 at 11:35 | answer | added | Justin William Stanley Bryant | timeline score: 2 | |
Jan 19, 2017 at 23:41 | history | tweeted | twitter.com/StackGameDev/status/822227511140610048 | ||
Jan 17, 2017 at 19:02 | answer | added | galop1n | timeline score: 0 | |
Jan 17, 2017 at 18:53 | review | First posts | |||
Jan 17, 2017 at 21:19 | |||||
Jan 17, 2017 at 18:50 | history | asked | fighting_falcon93 | CC BY-SA 3.0 |