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Jul 19, 2017 at 6:56 comment added Aaron Franke I solved this issue in Unity Mesh programming by creating a unique copy of each vertex for each face. Hope this helped.
Jul 19, 2017 at 6:50 answer added Usman Gani timeline score: 0
Jul 17, 2017 at 1:40 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
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Jan 21, 2017 at 11:35 answer added Justin William Stanley Bryant timeline score: 2
Jan 19, 2017 at 23:41 history tweeted twitter.com/StackGameDev/status/822227511140610048
Jan 17, 2017 at 19:02 answer added galop1n timeline score: 0
Jan 17, 2017 at 18:53 review First posts
Jan 17, 2017 at 21:19
Jan 17, 2017 at 18:50 history asked fighting_falcon93 CC BY-SA 3.0