Timeline for Simple physics for modelling ship/submarine movement
Current License: CC BY-SA 3.0
9 events
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Apr 13, 2017 at 12:18 | history | edited | CommunityBot |
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Oct 3, 2012 at 15:30 | vote | accept | Marco | ||
Jun 13, 2011 at 15:17 | comment | added | Marco | Ok thx, the common vector/acceleration stuff I think I have understood. | |
Jun 13, 2011 at 13:54 | history | edited | Maik Semder | CC BY-SA 3.0 |
added 169 characters in body; edited body
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Jun 13, 2011 at 13:14 | comment | added | Maik Semder | 3D or not doesn't matter here, the formulas are the same, just 1 dimension less. The sea movement and the wind are vectors yes, Force vectors, just plug them in the formula like done with the acceleration in the other question and there you go.there you go. | |
Jun 13, 2011 at 13:04 | comment | added | Marco | Ok, I mean for example how to model ship movement in different sea states (higher sea states abstract the height of waves, wind etc.) I also have to consider how a ship moves if it makes 0 knots, thus it is moved by the sea/wind itself. The question is mainly do I just use simple vectors (eg a vector for the wind movement/speed) or is that too simplified, even for non-3D? | |
Jun 13, 2011 at 12:59 | comment | added | Maik Semder | What do you mean "concerning ship movement" its just a rigid body like any body. Can you be a bit more precise? | |
Jun 13, 2011 at 12:49 | comment | added | Marco | But that deals only with acceleration/movement in general, doesn't it? I need also a simple model of the physics concerning ship movement itself | |
Jun 13, 2011 at 12:41 | history | answered | Maik Semder | CC BY-SA 3.0 |