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Jan 8, 2017 at 3:46 history bounty ended Vaillancourt
Jan 5, 2017 at 19:19 vote accept Praxeolitic
Jan 5, 2017 at 10:57 comment added Bálint @Hatoru it probably uses a learning program with pre-calculated data
Jan 5, 2017 at 8:35 comment added Hatoru Hansou The fourth you talked about, muscle based, is totally new to me. Very interesting. Sad that the Euphoria engine is proprietary and probably expensive. If they used some kind of automatic learning to develop it the data set sure is big an difficult to get.
Jan 5, 2017 at 7:02 comment added Bálint @Praxe added, let me know if you need something else
Jan 5, 2017 at 7:01 history edited Bálint CC BY-SA 3.0
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Jan 4, 2017 at 22:07 comment added Praxeolitic Nice answer. Could you expand a bit on how a skeleton can be used to deform a 3D model? What is the extra data that allows a set of skeleton internal coordinates to be transformed into a deformation of model vertices? There's no need to provide an implementation ;) but what information in the artist's output makes this possible? If there's a good Wikipedia article describing this, it would be enough to just drop its title.
Jan 4, 2017 at 14:49 history edited Bálint CC BY-SA 3.0
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Jan 4, 2017 at 14:42 history answered Bálint CC BY-SA 3.0