Timeline for Unity Navigation & Pathfinding and A star algorithm
Current License: CC BY-SA 3.0
4 events
when toggle format | what | by | license | comment | |
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Jan 2, 2017 at 7:45 | comment | added | Demandooda | @MohammadFaizanKhan I have not seen the video, but I believe that a generic a star algorithm could handle practically anything. Do you want your game to be grid based or navmesh. I think I need more details. | |
Jan 2, 2017 at 4:59 | comment | added | Muhammad Faizan Khan | Thanks for valueable input. Can i try the video code with slope envrionment? | |
Dec 31, 2016 at 22:22 | history | edited | Demandooda | CC BY-SA 3.0 |
added 86 characters in body
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Dec 31, 2016 at 22:17 | history | answered | Demandooda | CC BY-SA 3.0 |