Timeline for Is this a good way of separating graphics from game logic?
Current License: CC BY-SA 3.0
24 events
when toggle format | what | by | license | comment | |
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Apr 2, 2018 at 8:02 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Mar 2, 2018 at 16:32 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Jan 30, 2018 at 17:52 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Dec 25, 2017 at 7:55 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Nov 19, 2017 at 14:36 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Oct 18, 2017 at 17:14 | answer | added | Bálint | timeline score: 2 | |
Oct 18, 2017 at 12:33 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Sep 14, 2017 at 14:34 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Aug 11, 2017 at 19:46 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Jul 11, 2017 at 18:42 | review | Close votes | |||
Jul 16, 2017 at 3:01 | |||||
Jul 11, 2017 at 18:16 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Jun 10, 2017 at 8:56 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
May 10, 2017 at 5:08 | review | Close votes | |||
May 11, 2017 at 17:33 | |||||
May 10, 2017 at 4:48 | comment | added | Gnemlock | I feel like this question asks "is my way good? Why, why not? What are better ways?", which teeters the fence between too broad and opinion-based. | |
May 10, 2017 at 4:47 | history | edited | Gnemlock | CC BY-SA 3.0 |
grammar and punctuation; removed blacklisted engine tag
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May 2, 2017 at 12:58 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Mar 28, 2017 at 23:49 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Feb 10, 2017 at 13:38 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Jan 3, 2017 at 15:37 | answer | added | Hampus | timeline score: 1 | |
Jan 3, 2017 at 2:58 | answer | added | Marson Mao | timeline score: 0 | |
Dec 30, 2016 at 13:41 | history | tweeted | twitter.com/StackGameDev/status/814828687736655872 | ||
Dec 29, 2016 at 20:45 | comment | added | Vaillancourt♦ | To solve your 'include' concerns, did you look into the pimpl idiom, where the classes only expose their public interface (they're actual pure virtual classes, or interfaces), and another class takes care of the implementation, including the storage of the data. This way you don't have to expose internal types. | |
Dec 29, 2016 at 20:20 | history | edited | Tudvari | CC BY-SA 3.0 |
added 248 characters in body
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Dec 29, 2016 at 17:37 | history | asked | Tudvari | CC BY-SA 3.0 |