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Jun 13, 2011 at 0:02 vote accept jmasterx
Jun 13, 2011 at 0:02 vote accept jmasterx
Jun 13, 2011 at 0:02
Jun 13, 2011 at 0:02 vote accept jmasterx
Jun 13, 2011 at 0:02
Jun 12, 2011 at 23:59 vote accept jmasterx
Jun 13, 2011 at 0:02
Jun 12, 2011 at 12:12 answer added phtrivier timeline score: 13
Jun 11, 2011 at 15:43 answer added deft_code timeline score: 11
Jun 11, 2011 at 15:18 history tweeted twitter.com/#!/StackGameDev/status/79568127070978048
Jun 11, 2011 at 14:55 answer added DeadMG timeline score: 3
Jun 11, 2011 at 14:44 history migrated from stackoverflow.com (revisions)
Jun 11, 2011 at 9:53 answer added TravisG timeline score: 2
Jun 11, 2011 at 5:33 answer added Gilad Naor timeline score: 3
Jun 11, 2011 at 4:08 comment added jmasterx @Martin because the object will hint which bitmap to use anyways, so why not just do object->render();
Jun 11, 2011 at 4:07 answer added David Erwin timeline score: 3
Jun 11, 2011 at 4:05 comment added Martin Why do you think the inverse is better?
Jun 11, 2011 at 3:48 history asked jmasterx CC BY-SA 3.0