Timeline for Should an object in a 2D game render itself?
Current License: CC BY-SA 3.0
15 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
Jun 13, 2011 at 0:02 | vote | accept | jmasterx | ||
Jun 13, 2011 at 0:02 | vote | accept | jmasterx | ||
Jun 13, 2011 at 0:02 | |||||
Jun 13, 2011 at 0:02 | vote | accept | jmasterx | ||
Jun 13, 2011 at 0:02 | |||||
Jun 12, 2011 at 23:59 | vote | accept | jmasterx | ||
Jun 13, 2011 at 0:02 | |||||
Jun 12, 2011 at 12:12 | answer | added | phtrivier | timeline score: 13 | |
Jun 11, 2011 at 15:43 | answer | added | deft_code | timeline score: 11 | |
Jun 11, 2011 at 15:18 | history | tweeted | twitter.com/#!/StackGameDev/status/79568127070978048 | ||
Jun 11, 2011 at 14:55 | answer | added | DeadMG | timeline score: 3 | |
Jun 11, 2011 at 14:44 | history | migrated | from stackoverflow.com (revisions) | ||
Jun 11, 2011 at 9:53 | answer | added | TravisG | timeline score: 2 | |
Jun 11, 2011 at 5:33 | answer | added | Gilad Naor | timeline score: 3 | |
Jun 11, 2011 at 4:08 | comment | added | jmasterx | @Martin because the object will hint which bitmap to use anyways, so why not just do object->render(); | |
Jun 11, 2011 at 4:07 | answer | added | David Erwin | timeline score: 3 | |
Jun 11, 2011 at 4:05 | comment | added | Martin | Why do you think the inverse is better? | |
Jun 11, 2011 at 3:48 | history | asked | jmasterx | CC BY-SA 3.0 |