Timeline for Loading and using an HLSL shader?
Current License: CC BY-SA 3.0
8 events
when toggle format | what | by | license | comment | |
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Jun 13, 2011 at 14:42 | vote | accept | jmasterx | ||
Jun 10, 2011 at 9:16 | history | tweeted | twitter.com/#!/StackGameDev/status/79114695746920448 | ||
Jun 10, 2011 at 8:41 | answer | added | Axel M. Garcia | timeline score: 9 | |
Jun 10, 2011 at 7:38 | answer | added | DeadMG | timeline score: 1 | |
Jun 10, 2011 at 7:27 | answer | added | PowerApp101 | timeline score: -2 | |
Jun 10, 2011 at 7:01 | comment | added | Notabene | That's a funny question actually. And people making tutorials should be avare of this :). What version of DX are you using? | |
Jun 10, 2011 at 6:49 | comment | added | JustSid | OpenGL dev here, but your method sound more like a FFP function that can't be combined with a shader. You have to draw the quad with texture yourself in the shader. | |
Jun 10, 2011 at 3:43 | history | asked | jmasterx | CC BY-SA 3.0 |