Skip to main content

Timeline for Loading and using an HLSL shader?

Current License: CC BY-SA 3.0

8 events
when toggle format what by license comment
Jun 13, 2011 at 14:42 vote accept jmasterx
Jun 10, 2011 at 9:16 history tweeted twitter.com/#!/StackGameDev/status/79114695746920448
Jun 10, 2011 at 8:41 answer added Axel M. Garcia timeline score: 9
Jun 10, 2011 at 7:38 answer added DeadMG timeline score: 1
Jun 10, 2011 at 7:27 answer added PowerApp101 timeline score: -2
Jun 10, 2011 at 7:01 comment added Notabene That's a funny question actually. And people making tutorials should be avare of this :). What version of DX are you using?
Jun 10, 2011 at 6:49 comment added JustSid OpenGL dev here, but your method sound more like a FFP function that can't be combined with a shader. You have to draw the quad with texture yourself in the shader.
Jun 10, 2011 at 3:43 history asked jmasterx CC BY-SA 3.0