Timeline for Implementing a wrapping wire (like the Worms Ninja Rope) in a 2D physics engine
Current License: CC BY-SA 3.0
5 events
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Jun 4, 2015 at 20:24 | history | edited | Anko | CC BY-SA 3.0 |
Rehosted image on StackExchange to guard against possible dead link later.
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Aug 2, 2010 at 15:18 | comment | added | Andrew Russell | The problem with this approach is that floating-point precision errors make it possible for the rope to go "through" a point. | |
Jul 23, 2010 at 8:25 | history | edited | Pekuja | CC BY-SA 2.5 |
Added a helpful diagram.
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Jul 23, 2010 at 8:02 | history | edited | Pekuja | CC BY-SA 2.5 |
Wrote up the actual math.
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Jul 23, 2010 at 5:34 | history | answered | Pekuja | CC BY-SA 2.5 |