Timeline for Skip processing individual triangles or vertices of the mesh
Current License: CC BY-SA 3.0
6 events
when toggle format | what | by | license | comment | |
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Nov 18, 2016 at 17:24 | history | tweeted | twitter.com/StackGameDev/status/799664568528240640 | ||
Nov 16, 2016 at 15:01 | answer | added | János Turánszki | timeline score: 1 | |
Nov 16, 2016 at 14:40 | comment | added | Krythic | Consider breaking the table into sections and render only what is in the Frustum. | |
Nov 16, 2016 at 12:49 | history | edited | Arek | CC BY-SA 3.0 |
added 254 characters in body
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Nov 16, 2016 at 12:37 | answer | added | Yashwanth CB | timeline score: 2 | |
Nov 16, 2016 at 12:29 | history | asked | Arek | CC BY-SA 3.0 |