Timeline for Multithreading problem in openGL?
Current License: CC BY-SA 3.0
12 events
when toggle format | what | by | license | comment | |
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Nov 14, 2016 at 17:56 | comment | added | Yashwanth CB | I was just saying that they used openGL at least...I don't care what did they use initially. But thanks | |
Nov 14, 2016 at 17:17 | comment | added | Maximus Minimus | @YashwanthCB - Doom 1 and Doom 2 actually used software renderers. Some subsequent source ports moved to GL, but the original games didn't use it, they were software-only. | |
Nov 14, 2016 at 15:13 | comment | added | Krythic | I stand corrected. | |
Nov 14, 2016 at 14:07 | vote | accept | Yashwanth CB | ||
Nov 14, 2016 at 13:18 | vote | accept | Yashwanth CB | ||
Nov 14, 2016 at 14:07 | |||||
Nov 14, 2016 at 13:17 | comment | added | Yashwanth CB | neowin.net/forum/topic/202708-is-doom-3-dx9-or-opengl | |
Nov 14, 2016 at 13:10 | comment | added | Yashwanth CB | Hey mate. Doom has both openGL and Vulcan backends and no direct x for pc. There are 4 doom games all using openGL | |
Nov 14, 2016 at 12:45 | comment | added | Yashwanth CB | I thought it had openGL backend | |
Nov 14, 2016 at 12:41 | comment | added | Yashwanth CB | Older doom games!!! | |
Nov 14, 2016 at 12:41 | comment | added | Krythic | Didn't Doom use Vulkan? | |
Nov 14, 2016 at 10:15 | answer | added | Maximus Minimus | timeline score: 2 | |
Nov 14, 2016 at 9:54 | history | asked | Yashwanth CB | CC BY-SA 3.0 |