Timeline for Drawing & transforming matrices upwards
Current License: CC BY-SA 3.0
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Nov 4, 2016 at 7:08 | comment | added | jsmars | This isn't really what I'm looking for. All Model.CopyAbsoluteBoneTransformsTo() does is copy the mesh components transforms, which they then alter and draw separately. What I'd like to do, taking this sample, would be to draw one of the components, say the animated wheel, see it stand completely still, and see the rest of the tank spinning around the wheel. As if I where standing on the wheel, and I don't want to do this by altering the camera matrix to match the wheel. | |
Nov 3, 2016 at 23:42 | history | edited | Steve H | CC BY-SA 3.0 |
added 75 characters in body
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Nov 3, 2016 at 23:22 | history | answered | Steve H | CC BY-SA 3.0 |