Timeline for How do I draw a high-performanced scatter plot
Current License: CC BY-SA 3.0
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Oct 20, 2016 at 15:25 | comment | added | 王凯越 Kaiyue Wang | Yeah, that's what I thought it would be. But still, is there a way to avoid discarding the previous data in the buffer during dynamic update? And how do I control the update rate? | |
Oct 19, 2016 at 16:16 | comment | added | Chuck Walbourn | Static submission means that data doesn't change at all. For example in a game, the characters and buildings. What you are describing is better suited to dynamic submission. | |
Oct 19, 2016 at 5:23 | comment | added | 王凯越 Kaiyue Wang | Thanks for your answer. The static submission you mentioned, should it be submitted every frame or for every primitive, and when I draw it, can I only add elements to the current buffer rather than redraw the whole thing? | |
Oct 18, 2016 at 17:11 | history | answered | Chuck Walbourn | CC BY-SA 3.0 |