Timeline for How should renderer class relate to the class it renders?
Current License: CC BY-SA 3.0
9 events
when toggle format | what | by | license | comment | |
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Oct 16, 2016 at 1:57 | vote | accept | samt1903 | ||
S Oct 15, 2016 at 11:03 | history | suggested | Gnemlock | CC BY-SA 3.0 |
formatting, spelling and punctuation
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Oct 15, 2016 at 0:18 | review | Close votes | |||
Oct 20, 2016 at 16:13 | |||||
Oct 14, 2016 at 23:59 | comment | added | Gnemlock | You seem to be asking "how do I get object A to see values in object B using encapsulation", and to a lesser degree, "is this a bad program structure". This seems more like a programming question. The same questions may arise when dealing with, say, data structures for the purpose of displaying data in non-gaming software. As such, I would vote to move this to StackExchange. | |
Oct 14, 2016 at 23:58 | review | Suggested edits | |||
S Oct 15, 2016 at 11:03 | |||||
Oct 14, 2016 at 19:26 | answer | added | user1430 | timeline score: 4 | |
Oct 14, 2016 at 19:07 | comment | added | Bálint | You are doibg exactly the opposite of what a nornal game would do. In those the renderer usually doesn't know how to render something, only the objects themselfs. | |
Oct 14, 2016 at 19:03 | review | First posts | |||
Oct 15, 2016 at 0:00 | |||||
Oct 14, 2016 at 18:59 | history | asked | samt1903 | CC BY-SA 3.0 |