Timeline for OpenGL ES 2.0 Without The Use of Shaders
Current License: CC BY-SA 3.0
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Oct 1, 2016 at 1:58 | vote | accept | Unheilig | ||
Oct 1, 2016 at 1:57 | comment | added | Stephane Hockenhull | Technically you can draw rectangles using glClear as well but that's not what it is for. But yes, the main difference between GLES1 and 2 is that 2 requires you to provide shaders. GLES1 was either running on a truly fixed pipeline GPU or the drivers created the shaders for you according to the lights, textures, and other settings. | |
Oct 1, 2016 at 1:46 | comment | added | Unheilig |
You're right; I guess I was reading between materials that were both GLES1 and GLES2 and got mixed up. Just a quick question, so in the GLES1 era with fixed pipeline, developers could draw only using the glDraw* functions? Thanks.
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Oct 1, 2016 at 1:41 | history | answered | Stephane Hockenhull | CC BY-SA 3.0 |