Timeline for Any major perf (or otherwise) concerns with rendering to/from big partial texture rather than multiple?
Current License: CC BY-SA 3.0
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Sep 14, 2016 at 15:39 | comment | added | Yudrist | I mean more work for you as a programmer. Look at the difference between drawing a GUI or text in an atlas as opposed to having it all in one texture. It has better performance but is kind of a pain. | |
Sep 14, 2016 at 14:55 | comment | added | Phildo | by "more work", do you mean for me (the programmer)? like, it requires more complex wrangling of figuring out which data goes where? or do you men more work for the GPU? would you have any insight on my texel-cache theory? will using a single buffer sampled from multiple places ruin any GPU caching? Thanks! | |
Sep 14, 2016 at 4:35 | history | answered | Yudrist | CC BY-SA 3.0 |