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Sep 14, 2016 at 15:39 comment added Yudrist I mean more work for you as a programmer. Look at the difference between drawing a GUI or text in an atlas as opposed to having it all in one texture. It has better performance but is kind of a pain.
Sep 14, 2016 at 14:55 comment added Phildo by "more work", do you mean for me (the programmer)? like, it requires more complex wrangling of figuring out which data goes where? or do you men more work for the GPU? would you have any insight on my texel-cache theory? will using a single buffer sampled from multiple places ruin any GPU caching? Thanks!
Sep 14, 2016 at 4:35 history answered Yudrist CC BY-SA 3.0