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Jun 2, 2011 at 11:40 vote accept static void main
May 31, 2011 at 13:54 comment added Jonathan Connell If you can re-route an external port to direct traffic to your server, you should be able to connect to it from outside of your LAN. If you try to connect to it from INSIDE of you LAN using the EXTERNAL IP@, I'm guessing the packets will get no further than the router, as it should know it's own IP@. If you want to really test, you must be outside of your LAN. Another test would be to use Ad-Hoc WiFi connections, that can be very sluggish and have a high packet loss, which you could increase just by putting a coat hanger near your PC :P
May 31, 2011 at 0:46 comment added static void main u didn't get my second question, i am repeating, what about the my network of ONLY two computers Not LAN for-example on which i m surfing now (almost 100 PCs running with internet),that will be equivalent to localhost? =)?
May 31, 2011 at 0:45 comment added Nate Nothing is comparable to doing both client and server on localhost, because that is a perfect networking case. In the real world, that never happens. Testing on two different computers, connected by any network (even on the same LAN) is a similar topology to anything else you'll see. Just know that depending on setup, you'll see a wider range of packet loss and latency.
May 31, 2011 at 0:14 comment added Nate It is better than nothing. Your two computers on a single LAN is probably sufficient; you'll just need to know what depending on the network topology at your deployment site, you may see higher latency and higher packet loss.
May 30, 2011 at 23:52 comment added static void main Ok Clear, but the setup for different LAN is difficult :-\. Will this setup will not be sufficient. Client e.g 132.145.20.145 and server 132.145.20.32 (i.e. same LAN), what your stance on this... one more question: Do the same LAN test can be done by this way: just my own network of two computers? or Do i use the real world LAN e.g on which i am surfing right now?.. will that be different from my two computers network? or they both will have the same effects?. please shed some light on this.
May 30, 2011 at 22:55 comment added static void main what i got you mean this kind of test is enough:client 132.145.20.145 and server 132.145.20.32, (because for me it's on same LAN..) no need to go for using other LAN i.e Server is on e.g 132.192.67.56.
May 30, 2011 at 22:41 comment added Nate Those IPs are routable, so in my mind, that is the Internet. What I mean. The information that you get from test #4 is that you know your application will work when its being routed. This is typically the weak link in networking code because it introduces more packet loss and latency.
May 30, 2011 at 22:31 comment added static void main actually the 4 is blur to me FYI the game is for LAN means not online/not http based."You will need at least two computers to test this in an accurate to the real world way" yes definitely,you didn't answer my all question, how will you take this if two computer are like this 132.145.20.145 and server 132.145.20.32, for me it's on same LAN.. DO you have same meanings for subnet, what about if my server is on 132.192.67.56 then it will be on d/f LANs.
May 30, 2011 at 22:21 comment added Nate If I could only chose a single scenario to test, it would be #4. Because it will cover the most bases. You will need at least two computers to test this in an accurate to the real world way.
May 30, 2011 at 22:02 comment added static void main thanks, i would appreciate discussion on one of the above scenarios as i have time constraints; testing on multiple/other setups would be difficult, the reason to ask question is to taking help selecting one, so i create that one setup , and then test on that. BY SUBNET you mean LAN? your case 2 > will this be d/f from localhost and will your 2 will be different from my 2 two computer network?
May 30, 2011 at 21:48 history answered Nate CC BY-SA 3.0