Timeline for Transform luminosity (Watt) to be usable in shader
Current License: CC BY-SA 3.0
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Aug 27, 2016 at 15:50 | comment | added | Guillaume Pelletier | Many thank to taking the time to answer. I'm pretty aware of the distance backoff formula, then i beleive i was unclear explaining my question. Regarding the sun light, the distance backoff is already done, and moving arround the planet, regarding the 8 light min distance from the sun will not change the numbers. My question was more about what i'm doing with this 1361 absolute value.. do i need to consider it at the norm 1 value or is their any other technique such gamma correction or other to deal with huge value ( I,m NOT using HDR and then have to stay on 0-1 range for intensity).. | |
Aug 27, 2016 at 14:15 | history | answered | Huxellberger | CC BY-SA 3.0 |