Timeline for Implementing a wrapping wire (like the Worms Ninja Rope) in a 2D physics engine
Current License: CC BY-SA 2.5
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Jul 24, 2010 at 0:31 | comment | added | Rachel Blum | Ah. That wasn't clear from the original question. Thanks for taking the time to clarify it so much. (Great diagram!) I'd still go with a series of very small fixed joints, as opposed to doing the dynamic splits - unless it's a huge performance issue in your environment, it's much easier to code. | |
Jul 23, 2010 at 2:39 | comment | added | Andrew Russell | Uh - this is specifically what I don't want (see the question). | |
Jul 22, 2010 at 22:01 | history | answered | Rachel Blum | CC BY-SA 2.5 |