Timeline for Storing, loading and editing a level
Current License: CC BY-SA 3.0
6 events
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Jun 16, 2020 at 10:15 | history | edited | CommunityBot |
Commonmark migration
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Jun 5, 2011 at 17:51 | vote | accept | Yandere | ||
May 30, 2011 at 22:28 | comment | added | Yandere | Right. My concern is more about how the information for how a level is structured and stored, how to order it more efficiently. Ready made solutions won't do much to help me get behind the curtain and see how it all goes down. I'm not looking at a particular game genre here as much as theory and general patterns to watch for and relevant solutions. | |
May 30, 2011 at 7:49 | comment | added | Jonathan Connell | Good Answer :) I remember a certain game company that used Google SketchUp for the level designers to desing the levels, which they exported for the artists to then work upon. I also recommend C# for any tool creation, there is a lot of doc out there to help you get started. | |
May 27, 2011 at 16:36 | history | edited | user1430 | CC BY-SA 3.0 |
added 489 characters in body
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May 27, 2011 at 16:30 | history | answered | user1430 | CC BY-SA 3.0 |