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Jun 16, 2020 at 10:15 history edited CommunityBot
Commonmark migration
Jun 5, 2011 at 17:51 vote accept Yandere
May 30, 2011 at 22:28 comment added Yandere Right. My concern is more about how the information for how a level is structured and stored, how to order it more efficiently. Ready made solutions won't do much to help me get behind the curtain and see how it all goes down. I'm not looking at a particular game genre here as much as theory and general patterns to watch for and relevant solutions.
May 30, 2011 at 7:49 comment added Jonathan Connell Good Answer :) I remember a certain game company that used Google SketchUp for the level designers to desing the levels, which they exported for the artists to then work upon. I also recommend C# for any tool creation, there is a lot of doc out there to help you get started.
May 27, 2011 at 16:36 history edited user1430 CC BY-SA 3.0
added 489 characters in body
May 27, 2011 at 16:30 history answered user1430 CC BY-SA 3.0