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Aug 2, 2016 at 21:22 comment added PeterT I seem to remember John Carmack tweeting about work they were doing on text rendering. I'm sure something clever can be done, but resolution is surely the fundamental issue.
Aug 2, 2016 at 15:46 comment added Elva @George also now I wanna see if I can modify this for use in VR stackoverflow.com/questions/5262951/…
Aug 2, 2016 at 15:33 comment added Elva I am not that smart but probably. The lenses make subpixel rendering really hard I'd imagine. VR hasn't been around for that long so who knows what clever things we can figure out in time!
Aug 2, 2016 at 15:13 comment added George For example: could one somehow make it so that instead of projecting text from a picture, one could still somehow "do anti aliasing on a known background and subpixel rendering"? Or somehow avoid re-sampling?
Aug 2, 2016 at 15:13 comment added George Practically, do you think this is then mostly an overall resolution issue? That is, is the only way, in all practicality, to fix this problem to make the overall resolution better, or do you think with enough sweat and cleverness and manpower (lol), one could take an existing headset and make text significantly more readable with existing technology?
Aug 2, 2016 at 14:57 history answered Elva CC BY-SA 3.0