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Jul 30, 2016 at 10:10 comment added user35344 All right! Happy to hear that it's working and that I managed to clarify something for you.
Jul 30, 2016 at 10:10 vote accept Letokteren
Jul 30, 2016 at 10:10 comment added Letokteren Sorry, my bad. The fault was in my code. I still based the camera following on the window size and not on the logical size. Now it works like a charm. Thank you very much!
Jul 30, 2016 at 10:02 comment added user35344 I would need to see your (relevent) code to answer what you are doing wrong. I can't really guess that.
Jul 30, 2016 at 10:01 comment added Letokteren As I see it could be the function I'm looking for, but I'm still not sure how to use it. I create my window at the bigger size, then call SDL_RenderSetLogicalSize() with the smaller size, and it indeed scales up everything, but in the game window, I only see the top left portion of the game. Maybe I call it at the wrong time?
Jul 30, 2016 at 9:40 history answered user35344 CC BY-SA 3.0