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when toggle format what by license comment
Jul 22, 2016 at 9:02 comment added Lisur That's the way I had to do it. It seems that rendering quad on near plane with fragment shader that sets result to 1000.0 is the fastest way. Too bad that OpenGL doesn't have some more elegant way to do this.
Jul 22, 2016 at 9:01 vote accept Lisur
Jul 22, 2016 at 1:12 history answered Yudrist CC BY-SA 3.0