Timeline for Best way to initialize values on 32-bit FP framebuffer in OpenGL
Current License: CC BY-SA 3.0
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Jul 22, 2016 at 9:02 | comment | added | Lisur | That's the way I had to do it. It seems that rendering quad on near plane with fragment shader that sets result to 1000.0 is the fastest way. Too bad that OpenGL doesn't have some more elegant way to do this. | |
Jul 22, 2016 at 9:01 | vote | accept | Lisur | ||
Jul 22, 2016 at 1:12 | history | answered | Yudrist | CC BY-SA 3.0 |