Timeline for Protecting game assets through archiving
Current License: CC BY-SA 3.0
10 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
Jul 20, 2016 at 9:05 | vote | accept | Morgan Frary | ||
Jul 20, 2016 at 8:40 | comment | added | Philipp | Related: How can I protect my save data from casual hacking? | |
Jul 20, 2016 at 8:38 | comment | added | Philipp | Related: Is it worth it to encrypt data? | |
Jul 20, 2016 at 6:52 | answer | added | Yudrist | timeline score: 0 | |
Jul 20, 2016 at 5:24 | comment | added | MooseBoys | The fact that the archives in most games aren't openable by winrar doesn't mean they're protected. Often it's just a proprietary format that winrar doesn't understand. | |
Jul 19, 2016 at 23:40 | answer | added | Pikalek | timeline score: 1 | |
Jul 19, 2016 at 23:38 | comment | added | user35344 | Why though? Users are going to break your protection anyways. | |
Jul 19, 2016 at 23:37 | answer | added | Brenn_ | timeline score: 0 | |
Jul 19, 2016 at 23:05 | review | First posts | |||
Jul 20, 2016 at 6:29 | |||||
Jul 19, 2016 at 23:03 | history | asked | Morgan Frary | CC BY-SA 3.0 |