Timeline for Need Help With My Script And Animator. I am encountering a few bugs with it
Current License: CC BY-SA 3.0
10 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
Jul 20, 2016 at 2:09 | vote | accept | Muhammad Mahad | ||
Jul 20, 2016 at 2:09 | vote | accept | Muhammad Mahad | ||
Jul 20, 2016 at 2:09 | |||||
Jul 19, 2016 at 19:41 | comment | added | klaymen | @MuhammadMahad please edit your question and clarify the problem with complete code and if you have more than one question separate them. Comments are not place for answer. thanks. | |
Jul 19, 2016 at 19:33 | comment | added | Muhammad Mahad | Can you please elaborate? | |
Jul 19, 2016 at 19:11 | comment | added | klaymen | Actually you have asked multiple questions. Better separate and clarify them. For that problem you can have above conditions without space part, Or in the else block that you added yourself. | |
Jul 19, 2016 at 19:03 | comment | added | Muhammad Mahad | I am still having a problem.I want my player to permanently face a direction when i press an arrow key and remain there until i press any other arrow key.It just keeps returning to its default position before initialization right now. | |
Jul 19, 2016 at 18:51 | comment | added | klaymen | @MuhammadMahad if you found the answer correct, please check it as correct answer. | |
Jul 19, 2016 at 18:32 | comment | added | Muhammad Mahad | Oh nevermind.I fixed that with this: else { anim.SetBool("is_shooting_down", false); anim.SetBool("is_shooting_left", false); anim.SetBool("is_shooting_right", false); anim.SetBool("is_shooting_up", false); } | |
Jul 19, 2016 at 18:28 | comment | added | Muhammad Mahad | But now the shooting animation keeps looping. | |
Jul 19, 2016 at 8:10 | history | answered | klaymen | CC BY-SA 3.0 |