Timeline for How can I handle intellectual property violations in user-generated content?
Current License: CC BY-SA 3.0
13 events
when toggle format | what | by | license | comment | |
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Jan 30, 2018 at 4:53 | history | edited | user1430 |
edited tags
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Jul 16, 2016 at 10:01 | vote | accept | paul p | ||
Jul 15, 2016 at 20:24 | history | tweeted | twitter.com/StackGameDev/status/754048918200156162 | ||
Jul 15, 2016 at 15:42 | comment | added | user1430 | Fair use (your "parody law") is a defense, it doesn't grant you specific rights to specific content; that means it doesn't protect you from being sued, it just helps you win after legal action begins. Keep in mind that parody cases like you're talking about, where the "parody" was not really what the creation was about, have lost before. You are likely safer if you're only using names, however, which are not subject to copyright (only trademark). | |
Jul 15, 2016 at 15:40 | answer | added | user1430 | timeline score: 5 | |
Jul 15, 2016 at 15:23 | comment | added | user1430 | I think you have two different questions here: handling legal issues for user-generated content, and legal issues for content you generate (even if if is "random" generation). Since the fundamental generator of that content is different for both cases, I think you should ask them as different questions. I've edited out the random content portion as a result. | |
Jul 15, 2016 at 15:22 | history | edited | user1430 | CC BY-SA 3.0 |
deleted 284 characters in body; edited tags; edited title
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Jul 15, 2016 at 12:46 | answer | added | Vaillancourt♦ | timeline score: 4 | |
Jul 15, 2016 at 12:44 | review | Close votes | |||
Jul 16, 2016 at 14:52 | |||||
Jul 15, 2016 at 12:31 | history | edited | paul p | CC BY-SA 3.0 |
added 67 characters in body
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Jul 15, 2016 at 12:29 | history | edited | Vaillancourt♦ | CC BY-SA 3.0 |
Made the post easier to read.
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Jul 15, 2016 at 12:21 | review | First posts | |||
Jul 15, 2016 at 12:29 | |||||
Jul 15, 2016 at 12:17 | history | asked | paul p | CC BY-SA 3.0 |