Timeline for How "fake" do invented names of a football game have to be in order to avoid copyright infringement?
Current License: CC BY-SA 3.0
4 events
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Jul 6, 2016 at 14:37 | comment | added | Adam Davis | @DaniPaniz I agree, copyright and IP law are definitely overstepping their intent and purpose, but today it really is a matter of whoever has the most money wins. It's unfortunate, but if you don't have the money to consult with a lawyer about this specific situation, then you don't have the money to deal with the risk that you might be sued. | |
Jul 6, 2016 at 14:31 | comment | added | DaniPaniz | .. do not own the whole SPORT, or any right concerning the SPORT itself or the whole knowledge and culture of the sport itself. If I make a soccer game in which every nation has an own league, this could potentially violate the likeliness and copyrights of real football leagues unless I make up an alien nation. That is to say that there will always be someone that could claim that my game is indeed too similar to something existing in the real world. That's why I thought, in first instance, that there were some clear rules determining where the limits are to be put | |
Jul 6, 2016 at 14:28 | comment | added | DaniPaniz | This is crazy. I mean, I think you are totally right but this whole thing is unfair. First, it leaves the monopoly of realistic sport games to a few mighty and rich developing companies (EA, Konami, SEGA) and second, it implies that sport knowledge, which should be shared to all sport lovers, is something that is owned by the rights holders. Also, as you said even a totally randomized process of creating player profiles could, and probably would, generate characters that are similar to existing ones. To some extent there must be the possibility of demonstrating that personal rights holders.. | |
Jul 6, 2016 at 14:21 | history | answered | Adam Davis | CC BY-SA 3.0 |