Timeline for How do I optimize checking adjacency within a matrix (including diagonals)? [Gamemaker Studio]
Current License: CC BY-SA 3.0
8 events
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Jun 16, 2016 at 4:50 | history | edited | SangoProductions | CC BY-SA 3.0 |
added 171 characters in body
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Jun 16, 2016 at 2:01 | answer | added | tanikaze | timeline score: 1 | |
Jun 15, 2016 at 12:42 | history | edited | SangoProductions | CC BY-SA 3.0 |
added 3755 characters in body
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Jun 15, 2016 at 12:13 | answer | added | liggiorgio | timeline score: 0 | |
Jun 15, 2016 at 11:26 | comment | added | SangoProductions | OK. Thanks. Done. Of course, it's just a condition. It works in anything that uses a condition. | |
Jun 15, 2016 at 11:25 | history | edited | SangoProductions | CC BY-SA 3.0 |
added 29 characters in body
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Jun 15, 2016 at 9:15 | comment | added | liggiorgio |
If the code above is related to an if statement, please add such along with brackets and a placeholder comment to better locate its role. E.G. if (cond) { //DoStuff } .
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Jun 15, 2016 at 5:38 | history | asked | SangoProductions | CC BY-SA 3.0 |