Timeline for Real Time Dynamic Pathfinding?
Current License: CC BY-SA 3.0
9 events
when toggle format | what | by | license | comment | |
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Jun 16, 2018 at 0:33 | comment | added | NelsonPunch | I was looking for the answer as same as you and I found an article about HPA* and it is related to video game. I am still looking article and probably going to implement it. So far it does make sense to me to improve performance and it can be used in both static and dynamic environment. Here is article | |
Jul 30, 2011 at 6:11 | comment | added | user712092 | What about extending A*? Extending what is stored in the nodes of it's open/closed sets by what You want and extending A* to consider it. | |
May 12, 2011 at 6:11 | history | tweeted | twitter.com/#!/StackGameDev/status/68558978715623424 | ||
May 12, 2011 at 6:01 | answer | added | BigSandwich | timeline score: 9 | |
May 12, 2011 at 3:55 | answer | added | Olhovsky | timeline score: 19 | |
May 11, 2011 at 17:01 | comment | added | House | I'm not sure what algorithm they use, so this isn't an answer, but I imagine this is what you're trying to emulate: youtube video | |
May 11, 2011 at 17:01 | answer | added | emartel | timeline score: 4 | |
May 11, 2011 at 16:28 | history | edited | AttackingHobo | CC BY-SA 3.0 |
deleted 5 characters in body
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May 11, 2011 at 15:49 | history | asked | Andrei | CC BY-SA 3.0 |