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Timeline for Real Time Dynamic Pathfinding?

Current License: CC BY-SA 3.0

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Jun 16, 2018 at 0:33 comment added NelsonPunch I was looking for the answer as same as you and I found an article about HPA* and it is related to video game. I am still looking article and probably going to implement it. So far it does make sense to me to improve performance and it can be used in both static and dynamic environment. Here is article
Jul 30, 2011 at 6:11 comment added user712092 What about extending A*? Extending what is stored in the nodes of it's open/closed sets by what You want and extending A* to consider it.
May 12, 2011 at 6:11 history tweeted twitter.com/#!/StackGameDev/status/68558978715623424
May 12, 2011 at 6:01 answer added BigSandwich timeline score: 9
May 12, 2011 at 3:55 answer added Olhovsky timeline score: 19
May 11, 2011 at 17:01 comment added House I'm not sure what algorithm they use, so this isn't an answer, but I imagine this is what you're trying to emulate: youtube video
May 11, 2011 at 17:01 answer added emartel timeline score: 4
May 11, 2011 at 16:28 history edited AttackingHobo CC BY-SA 3.0
deleted 5 characters in body
May 11, 2011 at 15:49 history asked Andrei CC BY-SA 3.0