Timeline for How i can make better jump to my game? - C++ SFML
Current License: CC BY-SA 3.0
4 events
when toggle format | what | by | license | comment | |
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May 17, 2016 at 21:08 | answer | added | AndrewEkeren | timeline score: 2 | |
May 13, 2016 at 13:46 | comment | added | Vaillancourt♦ | 1) The 'jump' impulse should be given only on a "is Just Pressed" event, not on a "is Pressed", and 2) Once the impulse is given, a flag should be set indicating that the character is in the air: the "is Just Pressed" event should not trigger the jump until that flag is reset (it is resent when the character touches the ground). | |
May 13, 2016 at 13:06 | review | First posts | |||
May 13, 2016 at 13:19 | |||||
May 13, 2016 at 13:05 | history | asked | AsdMan | CC BY-SA 3.0 |