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May 17, 2016 at 21:08 answer added AndrewEkeren timeline score: 2
May 13, 2016 at 13:46 comment added Vaillancourt 1) The 'jump' impulse should be given only on a "is Just Pressed" event, not on a "is Pressed", and 2) Once the impulse is given, a flag should be set indicating that the character is in the air: the "is Just Pressed" event should not trigger the jump until that flag is reset (it is resent when the character touches the ground).
May 13, 2016 at 13:06 review First posts
May 13, 2016 at 13:19
May 13, 2016 at 13:05 history asked AsdMan CC BY-SA 3.0