Skip to main content
added 1 character in body
Source Link
Philipp
  • 121.5k
  • 28
  • 261
  • 342

The Lerp solution works well for this one animation for this one box.

But what if your graphics department getgets the idea to replace the box with one which has a more fancy opening animation with far more moving parts?

Doing that as an animation in the 3d modeling program might be far easier than animating all the sub-models with scripts. It also allows to simply replace the 3d model with a differently animated one in a simple drag-and-drop manner without having to change any code.

But when you don't plan to have such complex animations in your game, then using the animation system might be overkill.

The Lerp solution works well for this one animation for this one box.

But what if your graphics department get the idea to replace the box with one which has a more fancy opening animation with far more moving parts?

Doing that as an animation in the 3d modeling program might be far easier than animating all the sub-models with scripts. It also allows to simply replace the 3d model with a differently animated one in a simple drag-and-drop manner without having to change any code.

But when you don't plan to have such complex animations in your game, then using the animation system might be overkill.

The Lerp solution works well for this one animation for this one box.

But what if your graphics department gets the idea to replace the box with one which has a more fancy opening animation with far more moving parts?

Doing that as an animation in the 3d modeling program might be far easier than animating all the sub-models with scripts. It also allows to simply replace the 3d model with a differently animated one in a simple drag-and-drop manner without having to change any code.

But when you don't plan to have such complex animations in your game, then using the animation system might be overkill.

deleted 6 characters in body
Source Link
Philipp
  • 121.5k
  • 28
  • 261
  • 342

The Lerp solution works well for this one animation for this one box.

But what if your graphic designersgraphics department get the idea to replace the box with one which has a more fancy opening animation with far more moving parts?

Doing that as an animation in the 3d modeling program might be far easier than animating all the sub-models with scripts. It also allows to simply replace the 3d model with a differently animated one in a simple drag-and-drop manner without having to change any code.

But when you don't plan to have such complex animations in your game, then using the animation system might be overkill.

The Lerp solution works well for this one animation for this one box.

But what if your graphic designers get the idea to replace the box with one which has a more fancy opening animation with far more moving parts?

Doing that as an animation in the 3d modeling program might be far easier than animating all the sub-models with scripts. It also allows to simply replace the 3d model with a differently animated one in a simple drag-and-drop manner without having to change any code.

But when you don't plan to have such complex animations in your game, then using the animation system might be overkill.

The Lerp solution works well for this one animation for this one box.

But what if your graphics department get the idea to replace the box with one which has a more fancy opening animation with far more moving parts?

Doing that as an animation in the 3d modeling program might be far easier than animating all the sub-models with scripts. It also allows to simply replace the 3d model with a differently animated one in a simple drag-and-drop manner without having to change any code.

But when you don't plan to have such complex animations in your game, then using the animation system might be overkill.

Source Link
Philipp
  • 121.5k
  • 28
  • 261
  • 342

The Lerp solution works well for this one animation for this one box.

But what if your graphic designers get the idea to replace the box with one which has a more fancy opening animation with far more moving parts?

Doing that as an animation in the 3d modeling program might be far easier than animating all the sub-models with scripts. It also allows to simply replace the 3d model with a differently animated one in a simple drag-and-drop manner without having to change any code.

But when you don't plan to have such complex animations in your game, then using the animation system might be overkill.