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Timeline for Blinking object

Current License: CC BY-SA 3.0

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Apr 17, 2020 at 14:47 comment added Nick Also if this fading sequence is so complex, you are using a game engine which just allows you to create Animation and animate any script variable, which would be much better solution. Animation also allows you to create event listenters and call custom functions when hitting certain keyframes.
Apr 17, 2020 at 14:44 comment added Nick If you want variable to change from 0 to 10 in 10 seconds in Update function no matter framerate, then you need to add Time.deltaTime to it. If framerate is 1fps, Time.deltaTime will be equal to 1. Means in 10 frames you get 10. If your fps is 2, Time.deltaTime will be equal to 0.5, means in 10 frames you get 5, but in 10 seconds you get 10(20 frames). Etc. You didn't explain exactly how you are using myTimeVariable but I assume you just want myTimeVariable += Time.deltaTime
Apr 17, 2020 at 13:46 answer added user138777 timeline score: -1
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Apr 27, 2016 at 21:18 answer added Stormwind timeline score: 0
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Apr 27, 2016 at 11:04 comment added fyvaydmx I'm using Time.time to prepare myTimeVariable. 10.0f is 10 seconds regardless of FPS.
Apr 27, 2016 at 10:07 comment added Uri Popov are you sing Time.DeltaTime to measure your time ? You might want to consider a fps independent timer.
Apr 27, 2016 at 10:06 history edited fyvaydmx CC BY-SA 3.0
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Apr 27, 2016 at 10:00 history edited fyvaydmx CC BY-SA 3.0
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Apr 27, 2016 at 9:59 review First posts
Apr 27, 2016 at 13:38
Apr 27, 2016 at 9:54 history asked fyvaydmx CC BY-SA 3.0