Timeline for Couldn't all games avoid post-start loading?
Current License: CC BY-SA 3.0
9 events
when toggle format | what | by | license | comment | |
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Apr 28, 2016 at 20:15 | comment | added | mbomb007 | @AlanB Try opening your inventory in Skyrim. That's a menu. You can carry any amount of items; you just end up walking really slow. | |
Apr 27, 2016 at 19:51 | comment | added | recognizer | @AlanB this was a major issue early in the release of Metal Gear Solid V - while playing online, every part of the menu (which is accessed without pausing the game) was very slow to load. It took upwards of 30 seconds just to check the in-game map. This wasn't an issue while playing offline, so it was clearly a prioritization issue - the game failed to load local assets and data until after retrieving less immediately relevant data from the servers. | |
Apr 27, 2016 at 14:12 | comment | added | IllusiveBrian | @SGR I was about to use Destiny on PS4 as an example of a menu with unacceptably long loading times, I can't imagine how much worse it is on last gen consoles. | |
Apr 27, 2016 at 13:57 | comment | added | SGR | @AlanB only if the only way to access consumables are through that menu. See Destiny on the Xbox 360/PS3 and how long it takes to use an Ammo Pack compared to the XB1/PS4 versions. | |
Apr 27, 2016 at 12:22 | comment | added | Alan B | Are slow loading menus a real problem in gaming? No. | |
Apr 27, 2016 at 8:39 | comment | added | Luaan | @DrakaSAN But that is often optimized. Even the original Diablo showed you the inventory at the drop of the hat. The "wait for everything" approach seems to have had a major resurgence with modern consoles, which were very limited in memory compared to a PC. And since so many games that are on both PC and console are ported console->PC, some console limitations are inherited in the process. Compare Diablo III or Divinity with Skyrim or Dark Souls - the differences are rather obvious. | |
Apr 27, 2016 at 7:04 | comment | added | DrakaSAN | Why not prioritize loading heavy/often accessed menu? In any RPG, if I open the menu, it s 90% of the time to equip something I found, or use a item. You could start by thoses menu. Or start with the menu that take 5min to load, and drop the loading if the user exit the menu. | |
Apr 27, 2016 at 0:18 | history | edited | Almo♦ | CC BY-SA 3.0 |
added 2 characters in body
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Apr 27, 2016 at 0:09 | history | answered | Almo♦ | CC BY-SA 3.0 |