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user1430
user1430

I have a state machine I want to implement as a behavior tree. I now have an understanding of how they work but I can't seem to find a full implementation of one. I have implemented a simple one using a plug-in called Behavior Machine but the problem I have with it is I feel like it limits me just as it did when I used it for making my FSM until I implemented my own FSM that is when I had the privilege of using my own functions to trigger my own state transitions and optimize it so that it doesn't use a lot of resources.

The other problem I have is it is difficult to implement my own nodes and control which part executes (optimization). Any idea where I can find a good tutorial on how I can do this, preferably with Unity and in C# or Java. Or where I can find a good library with proper documentation because the one I found on Git-hub or other sites are buggy or just some classes with no documentation. Your help will be greatly appreciated.

So basically, what I want to do is implement my own Behavior Tree. This way I think I can have better control on how it executes so that it can run on mobile devices smoothly. Any 3rd party libraries I can use to speed up the process will be greatly appreciated.

I have a state machine I want to implement as a behavior tree. I now have an understanding of how they work but I can't seem to find a full implementation of one. I have implemented a simple one using a plug-in called Behavior Machine but the problem I have with it is I feel like it limits me just as it did when I used it for making my FSM until I implemented my own FSM that is when I had the privilege of using my own functions to trigger my own state transitions and optimize it so that it doesn't use a lot of resources.

The other problem I have is it is difficult to implement my own nodes and control which part executes (optimization). Any idea where I can find a good tutorial on how I can do this, preferably with Unity and in C# or Java. Or where I can find a good library with proper documentation because the one I found on Git-hub or other sites are buggy or just some classes with no documentation. Your help will be greatly appreciated.

So basically, what I want to do is implement my own Behavior Tree. This way I think I can have better control on how it executes so that it can run on mobile devices smoothly. Any 3rd party libraries I can use to speed up the process will be greatly appreciated.

I have a state machine I want to implement as a behavior tree. I now have an understanding of how they work but I can't seem to find a full implementation of one. I have implemented a simple one using a plug-in called Behavior Machine but the problem I have with it is I feel like it limits me just as it did when I used it for making my FSM until I implemented my own FSM that is when I had the privilege of using my own functions to trigger my own state transitions and optimize it so that it doesn't use a lot of resources.

The other problem I have is it is difficult to implement my own nodes and control which part executes (optimization). Any idea where I can find a good tutorial on how I can do this, preferably with Unity and in C# or Java. Or where I can find a good library with proper documentation because the one I found on Git-hub or other sites are buggy or just some classes with no documentation. Your help will be greatly appreciated.

So basically, what I want to do is implement my own Behavior Tree. This way I think I can have better control on how it executes so that it can run on mobile devices smoothly.

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corrected some of my grammar
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Andrew Blem
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I have a state machine I want to implement as a behavior tree. I now have an understanding of how they work but I can't seem to find a full implementation of one. I have implemented a simple one using a plug-in called Behavior Machine but the problem I have with it is I feel like it limits memme just as it did when I used it for making my FSM until I implemented my own FSM that is when I had the privilege of using my own functions to trigger my own state transitions and optimize it so that it doesn't use a lot of resources.

The other problem I have is it is difficult to implement my own nodes and control which partlypart executes (optimization). Any idea where I can find a good tutorial on how I can do this, preferably with Unity and in C# or Java. Or where I can find a good library with proper documentation because the one I found on GithubGit-hub or other sites are buggy or just some classes with no documentation. Your help will be greatly appreciated.

So basically, what I want to do is implement my own Behavior Tree. This way I think I can have better control on how it executes so that it can run on mobile devices smoothly. Any 3rd party libraries I can use to speed up the process will be greatly appreciated.

I have a state machine I want to implement as a behavior tree. I now have an understanding of how they work but I can't seem to find a full implementation. I have implemented a simple one using a plug-in called Behavior Machine but the problem I have with it is I feel like it limits mem just as it did when I used it for making my FSM until I implemented my own.

The other problem I have is it is difficult to implement my own nodes and control which partly executes (optimization). Any idea where I can find a good tutorial on how I can do this, preferably with Unity and in C# or Java. Or where I can find a good library with proper documentation because the one I found on Github or other sites are buggy or just some classes with no documentation. Your help will be greatly appreciated.

So basically, what I want to do is implement my own Behavior Tree. This way I think I can have better control on how it executes so that it can run on mobile devices smoothly. Any 3rd party libraries I can use to speed up the process will be greatly appreciated.

I have a state machine I want to implement as a behavior tree. I now have an understanding of how they work but I can't seem to find a full implementation of one. I have implemented a simple one using a plug-in called Behavior Machine but the problem I have with it is I feel like it limits me just as it did when I used it for making my FSM until I implemented my own FSM that is when I had the privilege of using my own functions to trigger my own state transitions and optimize it so that it doesn't use a lot of resources.

The other problem I have is it is difficult to implement my own nodes and control which part executes (optimization). Any idea where I can find a good tutorial on how I can do this, preferably with Unity and in C# or Java. Or where I can find a good library with proper documentation because the one I found on Git-hub or other sites are buggy or just some classes with no documentation. Your help will be greatly appreciated.

So basically, what I want to do is implement my own Behavior Tree. This way I think I can have better control on how it executes so that it can run on mobile devices smoothly. Any 3rd party libraries I can use to speed up the process will be greatly appreciated.

How to implement a Behavior Tree  (preferably in Unity 3d3D)

I have a state machine I want to implement as a behavior tree. I now have an understanding of how they work but I cantcan't seem to find an implementation of a behavior treefull implementation. I have implemented a simple one using a plug-in called Behavior Machine but the problem I have with it is I feel like it limits memem just as it did when I used it for making my FSM until iI implemented my own. 

The other problem I have is it is difficult to implement my own nodes and control which partpartly executes  (optimization). Any idea on where I can find a good tutorial on how I can do this, preferably onwith Unity and in C# or in javaJava. Or where I can find a good library with proper documentation because the one I found on Github or other sites are buggy or its just some classes with no documentation. Your help will be greatly appreciated. So

So basically, what I want to do is implement my own Behavior treeTree. This way I think I can have better control on how it executes so that it can run on mobile devices smoothly. Any 3rd party libraries I can use to speed up the process will be greatly appreciated.

How to implement a Behavior Tree(preferably in Unity 3d)

I have a state machine I want to implement as a behavior tree. I now have an understanding of how they work but I cant seem to find an implementation of a behavior tree. I have implemented a simple one using a plug-in called Behavior Machine but the problem I have with it is I feel like it limits me just as it did when I used it for making my FSM until i implemented my own. The other problem I have is it is difficult to implement my own nodes and control which part executes(optimization). Any idea on where I can find a good tutorial on how I can do this preferably on Unity and in C# or in java. Or where I can find a good library with proper documentation because the one I found on Github or other sites are buggy or its just some classes with no documentation. Your help will be greatly appreciated. So basically what I want to do is implement my own Behavior tree. This way I think I can have better control on how it executes so that it can run on mobile devices smoothly. Any 3rd party libraries I can use to speed up the process will be greatly appreciated

How to implement a Behavior Tree  (preferably in Unity 3D)

I have a state machine I want to implement as a behavior tree. I now have an understanding of how they work but I can't seem to find a full implementation. I have implemented a simple one using a plug-in called Behavior Machine but the problem I have with it is I feel like it limits mem just as it did when I used it for making my FSM until I implemented my own. 

The other problem I have is it is difficult to implement my own nodes and control which partly executes  (optimization). Any idea where I can find a good tutorial on how I can do this, preferably with Unity and in C# or Java. Or where I can find a good library with proper documentation because the one I found on Github or other sites are buggy or just some classes with no documentation. Your help will be greatly appreciated.

So basically, what I want to do is implement my own Behavior Tree. This way I think I can have better control on how it executes so that it can run on mobile devices smoothly. Any 3rd party libraries I can use to speed up the process will be greatly appreciated.

clearly stated what i need help on
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Andrew Blem
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Source Link
Andrew Blem
  • 53
  • 1
  • 1
  • 4
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