Timeline for How to address raycast failures due to tiny holes in a mesh?
Current License: CC BY-SA 3.0
7 events
when toggle format | what | by | license | comment | |
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Mar 2, 2019 at 4:14 | vote | accept | aybe | ||
May 28, 2016 at 1:07 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Apr 24, 2016 at 15:07 | answer | added | pingu-pingu | timeline score: 2 | |
Apr 20, 2016 at 19:21 | comment | added | Andreas | If ray casting failed you are not on top of a tile. If you are always on top of a tile there are no holes. Conclusion: It is not the mesh you want to ray cast against. | |
Apr 18, 2016 at 17:28 | answer | added | Raymond Lin | timeline score: 0 | |
Apr 18, 2016 at 17:26 | comment | added | Zymus | What do you mean there are tiny holes in the mesh? From a plane like this, the only way I could think of having a hole in the mesh was if someone added a plane/mesh and scooted it over to line up with another mesh, without actually joining them. I believe fixing it is probably the best option, but if you insist, perhaps checking from +- 1 of various locations until you get a result. | |
Apr 18, 2016 at 16:52 | history | asked | aybe | CC BY-SA 3.0 |