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Apr 22, 2016 at 14:53 vote accept Christian Boman
Apr 22, 2016 at 14:10 answer added Felsir timeline score: 0
Apr 21, 2016 at 11:10 vote accept Christian Boman
Apr 22, 2016 at 14:53
Apr 21, 2016 at 11:10 answer added Christian Boman timeline score: 0
S Apr 18, 2016 at 13:37 history edited Vaillancourt CC BY-SA 3.0
removed signature and very minor grammar fixes.
S Apr 18, 2016 at 13:37 history suggested anon CC BY-SA 3.0
removed signature and very minor grammar fixes.
Apr 18, 2016 at 13:21 review Suggested edits
S Apr 18, 2016 at 13:37
Apr 18, 2016 at 13:00 comment added Christian Boman William if you are right that I will have the same memoryproblem despite loading them at various times, how can I unload some and load some at a certain time?
Apr 18, 2016 at 12:59 comment added Christian Boman Thank's for the answers. By compress I mean having multiple images on the same sheet. I wrote that to avoid hints about "clipping them together into fewer larger sprite sheets" etc.
Apr 18, 2016 at 12:54 comment added Vaillancourt "although I try to compress images together" if the memory issue you have is with the GPU, compressing them further will not solve the issue as they are stored uncompressed in GPU's memory buffers. @WilliamMariager I don't think merging them together will solve the issue as it's a memory issue: merging them will conserve the size used.
Apr 18, 2016 at 12:43 comment added William Memory will be an issue no matter when you load it, unless you plan on unloading assets between uses. Have you considered other ways of optimizing? 1000 textures sounds like a lot, perhaps consider clipping them together into fewer larger sprite sheets.
Apr 18, 2016 at 12:27 review First posts
Apr 18, 2016 at 12:54
Apr 18, 2016 at 12:25 history asked Christian Boman CC BY-SA 3.0