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Oct 21, 2011 at 20:57 answer added Richard Aronson timeline score: 1
Sep 21, 2011 at 14:42 comment added jcora Doesn't Unity give you the coords of objects?
Sep 21, 2011 at 9:59 answer added jonas timeline score: 2
S May 9, 2011 at 16:17 history suggested Grace Note CC BY-SA 3.0
Added the 2D tag, created the new [line-of-sight] tag for dealing with this kind of problem, made some capitalization and article fixes, and also restructured the title to more organically bring up Unity. ♪
May 9, 2011 at 15:53 review Suggested edits
S May 9, 2011 at 16:17
May 5, 2011 at 21:25 comment added ChrisE Is it possible to use something that isn't a full collision check? If you are just checking for (static) walls, for an NPC, couldn't you just specify a line segment or path to traverse back and forth and so completely avoid npc-level collision (think a navmesh, sorta)?
May 5, 2011 at 18:45 comment added Nevermind Colliders in Unity do not require a mesh (except for MeshCollider, but you shouldn't use it anyway)
May 5, 2011 at 18:11 history tweeted twitter.com/#!/StackGameDev/status/66203376458797057
May 5, 2011 at 16:57 answer added Tetrad timeline score: 5
May 5, 2011 at 16:50 comment added Sylario Side-view with a twist, the camera and the gravity rotate.
May 5, 2011 at 16:07 comment added ChrisE 2D top-down, or side view?
May 5, 2011 at 16:00 history asked Sylario CC BY-SA 3.0