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Aug 10, 2018 at 8:58 comment added PSquall I did assume, that the server teleports you back where your last packet was recieved from. Or only calculated your position from the movement packets and doesnt get the updated position from the client, but sends their position from the server to the client. That would be the "Running into a wall"-Lag
Mar 31, 2016 at 14:48 history answered JonBee CC BY-SA 3.0