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Jun 15, 2018 at 10:36 comment added gan_ Irradiance maps are typically stored as a bunch of cube maps. Cubemaps can be generated on a grid, per object, or per world.
Jun 15, 2017 at 17:14 comment added user2259784 youtube.com/…
Apr 1, 2016 at 0:19 history tweeted twitter.com/StackGameDev/status/715695001494224897
Mar 31, 2016 at 1:09 review First posts
Mar 31, 2016 at 8:09
Mar 31, 2016 at 1:08 history asked user2259784 CC BY-SA 3.0