Timeline for Calculate values in a game, which depends from stats and balance them
Current License: CC BY-SA 3.0
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Mar 30, 2016 at 7:00 | comment | added | wondra | @newbiez You have output(=1 up axis) depending on two variables(= +2 fwd+right axes), the plot must be a 3D plot (and thats probably why you struggled). In order to view it(partially) in 2D, fix a variable(strength) to constant(s) to view the "slice"(s) at the point(s) at the variable axis. | |
Mar 30, 2016 at 6:13 | comment | added | rataplan | Thanks for the reply. I am a noob at math functions; just did the basic math since my job did not require it :) I don't really get a 3d plot; I did try to do it on a 2d plot but can't find a way to do so. Would this approach always give me a progression of the fatigue starting at 0 (when energy is 100) and up to 99 (when energy is 1)? This is what I am trying to achieve; so the only difference is that with higher strenght, fatigue grow slower, while with low strength, fatigue reach 99 faster. But in any case; the energy value will go from 99 to 1. Sorry if I can't explain it correctly. | |
Mar 29, 2016 at 19:51 | history | answered | wondra | CC BY-SA 3.0 |