Timeline for How to store 2D tile-map
Current License: CC BY-SA 3.0
9 events
when toggle format | what | by | license | comment | |
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Jun 23, 2011 at 20:55 | comment | added | BlueRaja - Danny Pflughoeft | I think he means a 2D isometric view with heights (like Snake Rattle n Roll or Marble Madness) | |
Jun 23, 2011 at 20:16 | answer | added | adrix89 | timeline score: 0 | |
May 3, 2011 at 16:56 | comment | added | aaaaaaaaaaaa | 2D blocks bigger than pixels are called tiles. | |
May 3, 2011 at 13:40 | comment | added | davidv | Yes I know, but I wanted to desribe the graphical style I want to achieve and when you look on that video (and I hope it is build from voxels), they arent 1x1x1 pixel, but a little bigger. | |
May 3, 2011 at 5:59 | comment | added | Nevermind | Voxels in 2D?.. You know what, they're called pixels. | |
May 2, 2011 at 17:44 | history | edited | Nate | CC BY-SA 3.0 |
deleted 58 characters in body
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May 2, 2011 at 15:11 | history | tweeted | twitter.com/#!/StackGameDev/status/65070891167522816 | ||
May 2, 2011 at 14:22 | answer | added | aaaaaaaaaaaa | timeline score: 3 | |
May 2, 2011 at 13:51 | history | asked | davidv | CC BY-SA 3.0 |