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Mar 7, 2016 at 6:53 comment added Mike G That would work. You could even put it in the existing code. enemyVect[i][j]->y -= 0.6; enemyVect[i][j]->x -= 1.0; or whatever x value works for your code. Of course you'll have to do the same thing for the left wall as well.
Mar 7, 2016 at 6:10 comment added loremIpsum1771 So then in the first else if I should start moving the aliens backwards right after the y position is decremented? Or how should I change the code?
Mar 7, 2016 at 2:01 review First posts
Mar 7, 2016 at 3:29
Mar 7, 2016 at 1:54 history answered Mike G CC BY-SA 3.0