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Mar 8, 2016 at 20:39 vote accept sabo
Mar 8, 2016 at 20:39 answer added sabo timeline score: 0
Mar 4, 2016 at 23:49 review Close votes
Mar 25, 2016 at 3:01
Mar 4, 2016 at 19:31 comment added sabo @SeanMiddleditch Ah you were right. I completely forgot that I had a method that got the username for each participant and that was what I was getting.
Mar 4, 2016 at 3:32 comment added Sean Middleditch Hmm, that tutorial indicates that OnRealTimeMessageReceived's senderId is supposed to be equal to the particpants' participantIDs. It also implies that your participant ids should be much more random-looking than "Player 1234." There's likely something specific to your code that differs from the tutorial in a key way.
Mar 4, 2016 at 3:23 comment added sabo @SeanMiddleditch Haha no problem.I posted a link to the tutorial I have been following.
Mar 4, 2016 at 3:22 history edited sabo CC BY-SA 3.0
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Mar 4, 2016 at 3:17 comment added Sean Middleditch You might want to link some docs, for those of us who have some inklings about what the problem could be but know absolutely jack and squat about Google Play Game Services. I can't even find out what a "participation id" is by (ironically) Googling it.
Mar 4, 2016 at 2:39 history asked sabo CC BY-SA 3.0