Timeline for How to find the participation id corresponding to a sender id
Current License: CC BY-SA 3.0
9 events
when toggle format | what | by | license | comment | |
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Mar 8, 2016 at 20:39 | vote | accept | sabo | ||
Mar 8, 2016 at 20:39 | answer | added | sabo | timeline score: 0 | |
Mar 4, 2016 at 23:49 | review | Close votes | |||
Mar 25, 2016 at 3:01 | |||||
Mar 4, 2016 at 19:31 | comment | added | sabo | @SeanMiddleditch Ah you were right. I completely forgot that I had a method that got the username for each participant and that was what I was getting. | |
Mar 4, 2016 at 3:32 | comment | added | Sean Middleditch |
Hmm, that tutorial indicates that OnRealTimeMessageReceived 's senderId is supposed to be equal to the particpants' participantID s. It also implies that your participant ids should be much more random-looking than "Player 1234." There's likely something specific to your code that differs from the tutorial in a key way.
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Mar 4, 2016 at 3:23 | comment | added | sabo | @SeanMiddleditch Haha no problem.I posted a link to the tutorial I have been following. | |
Mar 4, 2016 at 3:22 | history | edited | sabo | CC BY-SA 3.0 |
added 183 characters in body
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Mar 4, 2016 at 3:17 | comment | added | Sean Middleditch | You might want to link some docs, for those of us who have some inklings about what the problem could be but know absolutely jack and squat about Google Play Game Services. I can't even find out what a "participation id" is by (ironically) Googling it. | |
Mar 4, 2016 at 2:39 | history | asked | sabo | CC BY-SA 3.0 |