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Apr 25, 2011 at 12:29 comment added Phil Helix I've got it. It's the XAP file that matters.
Apr 25, 2011 at 12:26 comment added ashes999 ASP.NET web application, I think; I use the project template that comes with FSB.
Apr 25, 2011 at 12:23 comment added Phil Helix So which project type do you use for your application to run under IIS?
Apr 25, 2011 at 12:14 comment added ashes999 @Carnotaurus I don't use ASP.NET MVC3; I just do my best to separate views from the model, and use a controller. I don't know if ASP.NET MVC applies to Silverlight games.
Apr 25, 2011 at 12:09 comment added Phil Helix I'll be using MVC3. Sounds like you put specialised model managers under your controllers. It doesn't sound so different to what I envisaged.
Apr 25, 2011 at 12:06 comment added ashes999 @Carnotaurus mine is a bit complicated since I use MVC and automated testing; anyway, you probably will have a bunch of Screen classes that each have logic, and use the ScreenManager to transition between them. A Screen has concepts like sprite, text, etc.
Apr 25, 2011 at 12:03 comment added Phil Helix Architectural layers (tiers) - for example, a simple architecture for a business application could a UI layer, a business layer, and a data layer. What would a game architecture look like?
Apr 25, 2011 at 11:59 comment added ashes999 @Carnotaurus what do you mean by layers?
Apr 25, 2011 at 11:58 comment added Phil Helix What do your layers look like and how do they differ from mine?
Apr 25, 2011 at 11:53 comment added Phil Helix That's even better news because Expression Blend looked awkward but I still have a license just in case
Apr 25, 2011 at 11:41 comment added ashes999 @Carnotaurus you don't need Expression; just VS2010 (Express works for me), and Silverlight Tools (in addition to FSB)
Apr 25, 2011 at 11:40 comment added Phil Helix I'll install Expression along with my VS2010 and hopefully everything should be ok - thanks again
Apr 25, 2011 at 11:35 comment added ashes999 @Carnotaurus glad I could help :) I had a similar question to yours ages ago, and this is what I, too, decided to embark on.
Apr 25, 2011 at 11:34 vote accept Phil Helix
Apr 25, 2011 at 11:34 comment added Phil Helix You are magical - take several upvotes
Apr 25, 2011 at 11:29 comment added ashes999 @Carnotaurus, that's correct. .NET will generate a single XAP file for you with all the dependencies inside; you just deploy it.
Apr 25, 2011 at 11:17 comment added Phil Helix Sounds excellent as long as there are no client-side dependencies except to install a silverlight plugin into the browser (with slight platform variations, of course) :D
Apr 25, 2011 at 11:12 comment added ashes999 @Carnotaurus yep, FlatSilverBall in this context. Don't worry about the dependencies, you just need 2 (I think 3 now) DLLs (bundled with the sample app): FlatRedBall.DLL, and two related to SilverSprite.
Apr 25, 2011 at 10:58 comment added Phil Helix Oh, I probably cannot use it as it has XNA and therefore DirectX dependencies?
Apr 25, 2011 at 10:53 comment added Phil Helix @ashes999: Is that the same as FlatSilverBall in this context? Yeppers, I only want to develop a 2D game.
Apr 25, 2011 at 10:48 history edited ashes999 CC BY-SA 3.0
added 185 characters in body
Apr 25, 2011 at 10:47 comment added ashes999 I would recommend (being a Silverlight gamedev myself) Flat Red Ball. It's a great 2D and physics-based engine, and it's very quick to startup. ...unless you're more into 3D, which I would advise you to avoid initially, because it takes an order of magnitude (read: 10-100x) more work than 2D. Dunno about jQuery, I just use THE jQuery.
Apr 25, 2011 at 6:24 comment added Phil Helix Take an upvote for restoring my faith in SE outside the programmers forum
Apr 25, 2011 at 6:12 comment added Phil Helix Excellent, this is the kind of response I was after. I have not given a lot of thought to the game engine. Would you advise one written open source in C# as well as any useful jQuery libraries? What is "core gameplay mechanic"? Is this needed by the controller?
Apr 25, 2011 at 3:04 history answered ashes999 CC BY-SA 3.0