Timeline for Design basics for Unity game: sport management type
Current License: CC BY-SA 3.0
9 events
when toggle format | what | by | license | comment | |
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Jan 31, 2016 at 11:06 | comment | added | Philipp | @newbiez You could solve this by having a placeholder club "clubless" which participates in no competitions and only has the purpose to hold any players and NPCs with no affiliation. | |
Jan 31, 2016 at 7:10 | comment | added | rataplan | Thanks for the reply. At this point make sense to have clubs holding reference to players, so only clubs can add players; while players has no context of the club, only a reference to it. The model though, it is not straight forward, since a player may start as free agent; or be created when a new season start (a youth promoted); and in that case it won't be linked to any club. I will have to think this further, but it is a good start. Thanks! | |
Jan 31, 2016 at 3:49 | vote | accept | rataplan | ||
Jan 30, 2016 at 13:30 | history | edited | Philipp | CC BY-SA 3.0 |
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Jan 30, 2016 at 12:58 | history | edited | Philipp | CC BY-SA 3.0 |
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Jan 30, 2016 at 12:51 | history | edited | Philipp | CC BY-SA 3.0 |
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Jan 30, 2016 at 12:42 | history | edited | Philipp | CC BY-SA 3.0 |
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Jan 30, 2016 at 12:36 | history | edited | Philipp | CC BY-SA 3.0 |
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Jan 30, 2016 at 12:31 | history | answered | Philipp | CC BY-SA 3.0 |